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A Gaming Marketing Agency Run by Engineers

Gaming marketing agency run by engineers - wishlist campaigns, UA, and influencer marketing for game studios, plus the SDKs and landing pages behind them. Free audit.

15+
Years shipping software
100%
Senior engineers - no juniors
1
Team, from scope to launch
Chicago
HQ · delivering USA-wide

Most marketing agencies have never opened Steamworks, don't know what a Discord server actually needs to feel alive, and think "influencer marketing" means one flat-fee sponsored post. SilverCrest is a gaming marketing agency built by software engineers - a Chicago studio that helps indie studios, mobile F2P teams, PC and console developers, gaming tools companies, and esports orgs get their games in front of players and keep them there. We build the store pages, the SDKs, and the landing pages, then run the campaigns that fill wishlists, drive installs, and grow the community. One senior team, accountable for the whole pipeline.

How players actually discover games

Nobody finds a game the way a director finds an audience for a film. Discovery is fragmented across a handful of moments that each behave differently: a Steam algorithm surfacing your page because wishlist velocity spiked, a TikTok clip of a boss fight going semi-viral, a Twitch streamer's chat asking "what game is this," a search for "best [genre] games 2026" landing on a listicle that either mentions you or doesn't.

That means a few distinct systems have to work together, not one campaign:

  • Wishlists are the leading indicator that matters.
    Steam, and increasingly console storefronts, reward pages that accumulate wishlists steadily well before launch. A game with strong wishlist momentum gets algorithmic visibility a game without it never sees, regardless of quality.
  • Creators are the new trailer.
    Players trust a streamer reacting in real time more than a polished trailer cut by the studio. Influencer marketing on Twitch, YouTube, and TikTok is often the highest-leverage channel for both premium and F2P titles - if it's run with real tracking instead of vanity metrics.
  • Search still carries evergreen intent.
    Long after launch hype fades, people search "[game] vs [game]," "[genre] tier list," and "how to beat [boss]." Content and SEO built for those queries keep pulling in players for years, not weeks.
  • Community is retention infrastructure, not a nice-to-have.
    A Discord server that's actually alive - moderated, event-driven, connected to the game's update cadence - turns players into repeat players and repeat players into unpaid marketers.

The studios winning discovery right now treat these as one connected system: a store page built to convert wishlist traffic, creators who feed that traffic, content that keeps working after the launch window closes, and a community that holds players between updates. That's a marketing problem and an engineering problem at once, which is why a gaming marketing agency staffed by engineers has a real edge here.

Who we work with

The playbook shifts by sub-segment, because a solo indie dev and a mobile F2P studio don't measure success the same way:

  • Indie studios
    wishlist campaigns, store page optimization, and creator outreach on a budget that has to work harder than a AAA marketing spend ever will.
  • Mobile F2P studios
    user acquisition built on real LTV/CAC math, creative testing at volume, and attribution that survives platform tracking changes.
  • PC and console studios
    launch campaigns timed to festivals and platform moments, plus the evergreen SEO and content that outlasts the launch window.
  • Gaming tools and platforms
    developer-facing marketing for SDKs, engines, and services where the buyer is another studio, not a player.
  • Esports orgs
    audience growth across streaming and social, sponsorship-ready content, and community programs that keep fans engaged between events.

What our gaming marketing agency delivers

Grow: marketing that fills wishlists and communities

  • Rank for the comparison, guide, and "best of" queries players type both before and long after launch. We handle strategy and the technical work ourselves.
  • Guides, tier lists, and evergreen resources written by people who actually play games, not filler copy that reads like it was generated to hit a word count.
  • Paid search and store-ad campaigns aimed at buying and install intent, reported against wishlists and installs, not clicks.
  • Short-form gameplay clips and creative testing at the speed that platform demands, tuned for both premium wishlist adds and F2P installs.
  • Pre-roll and in-stream placements against gaming content your players are already watching, plus the longer-form trailer and dev-diary distribution that builds trust over time.
  • Twitch, YouTube, and TikTok creator campaigns tracked back to wishlist adds, promo codes, and install attribution, so you know what actually worked.
  • The day-to-day presence and Discord community management that keeps players engaged between major beats.
  • Store pages, press kits, and landing pages that load fast, pass Core Web Vitals, and are built to convert wishlist and install traffic instead of just looking good.

Build: the engineering behind the campaign

Here's what most gaming marketing shops can't touch: we're a software development studio too.

  • Custom software - attribution pipelines, analytics dashboards, and the SDKs that feed accurate LTV, retention, and CAC numbers back into your UA decisions.
  • AI automation - live-ops tooling for event scheduling, player segmentation, and the kind of community moderation and reporting that doesn't scale on manual effort alone.

One team builds it and grows it

Every other option on this search does one half of the job: marketing shops that hand you a wishlist number and shrug when your attribution data doesn't add up, or dev shops that build tooling nobody markets. We're structurally different - the same senior team ships your store page, your SDK and attribution setup, and the campaigns that drive traffic to all of it. No hand-off between three vendors arguing about whose number is right; one accountable partner owns the pipeline end to end.

Why generalist agencies fail games

Read the marketing plan most generalist agencies pitch a studio and you can usually tell nobody on the team has shipped a game or opened a Steamworks dashboard. They'll propose a "social calendar" with no idea what wishlist velocity means, run influencer campaigns against follower count instead of conversion, and hand you a landing page that fails Core Web Vitals and tanks your paid traffic before it even converts. Games are a distribution business built on top of a product people have to actually want to play - generalist copywriting and generic funnels don't move either side of that equation.

We're a Chicago studio, and we serve game studios, gaming platforms, and esports orgs across the US remotely. Senior people on your account, month-to-month engagement, no lock-in, no agency-of-record contract you have to fight your way out of.

We apply the same build-and-grow model in adjacent verticals - see how it works for startups and SaaS companies if you're building a gaming platform or tool rather than a game itself.

Frequently asked questions

Get your game in front of the players who'll actually play it

Get a free gaming marketing audit - we'll show you where your store page is leaking wishlist conversions, whether your UA spend is actually paying back, and what your community setup is missing. No obligation, and you'll talk to a senior partner, not a sales rep. Book your free audit →

From scope to launch, and beyond.

01

Discovery & scoping

We dig into goals, users, and constraints until the scope is painfully clear - then quote it tightly.

Goals & success metricsTechnical discoveryFixed-scope estimate
02

Design & prototype

Architecture and UX, prototyped fast so you approve the direction before we build.

System designUX / UIClickable prototype
03

Build in iterations

Senior engineers build in tight sprints - you see working software early and often.

Weekly demosProduction-grade codeHonest trade-offs
04

Launch

Ship to production with everything measured from day one.

Hardening & QAAnalytics & monitoringGo-live
05

Run & grow

We keep it running, improving, and - when you want - market it like it's our own.

Iteration & supportSLAsGrowth
Pricing

One subscription. Four sizes.

Hours-based plans that cover strategy and execution across every service we offer. Scale up or down as you grow - the bigger the plan, the lower the rate.

Starter
$4,000/mo
40 hours / month$100/hr effective

One growth channel, run properly.

  • 1–2 core services
  • Supportive & ad-hoc work included
  • Senior team, no junior bench
  • Monthly strategy & reporting
Get started
Most popularGrowth
$7,200/mo
80 hours / month$90/hr effective

The full organic + paid engine.

  • 2–3 core services
  • Supportive & ad-hoc work included
  • Dedicated strategist on request
  • Weekly calls & priority turnaround
Get started
Scale
$12,800/mo
160 hours / month$80/hr effective

A full marketing department, on subscription.

  • 3–5 core services
  • Supportive & ad-hoc work included
  • Strategist & fractional CMO on request
  • Engineering time for technical fixes
Get started
Enterprise
$50K+/mo
Custom hours & team

For teams that need it all, embedded.

  • 5+ core services
  • Embedded CMO & strategist
  • Custom team matched to your roadmap
  • Software & AI development included
Talk to us
Every plan includes
Access to every service - SEO, PPC, content, design & dev
A dedicated senior team matched to your needs
Live 90-day roadmap
Single shared backlog
Real-time KPI dashboard
Weekly meetings & updates

3-month minimum, then month-to-month · 10% off on 6 months · 20% off on 12 months

Let's build

Got something to build?

Tell us what you're making. We'll tell you - honestly - if we're the right team, and how we'd do it.